AI Game Programming Wisdom

AI Game Programming Wisdom ebook

This ALL NEW volume in the AI Game Programming Wisdom series is filled with over sixty new, ready-to-use expert techniques, ideas, and solutions for game developers. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games.Everything from general AI architectures, rule based systems, level-of-detail AI and scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms is thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level. This second volume in the popular series is a must-have resource for any game programmer.KEY FEATURESˇ       Provides an All New collection of AI tools and techniques for game programmersˇ       Contains comprehensive coverage of all aspects of AI programmingˇ       Covers cutting-edge topics in turn-based AI, adaptive AI, and a variety of genre specific issuesˇ       Includes ready-to-use ideas and code that can be used immediatelyˇ       Provides skill enhancement for beginning/intermediate programmers, and insightful new ideas from the prosˇ       Includes a companion CD-ROM with all the source code for easy implementation

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in Computer Engineering and an M.S. in Computer Science, both from the University of Washington

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